Thursday, November 21, 2013

WK13: revamped project concept phase

For my next project, I don't think I'm going to upgrade an old project, but rather just make a new one. I'm going to try making a proper pixel art building as some sort of weapon shop for my game. It will most likely be an Isometric perspective and just be a rectangular building with a flat roof and some details.

Monday, November 18, 2013

WK11: Revamp final phase

I wanted to redo my boulder prop in maya and make it as a 3D model. I had some trouble gettind a real jagged surface to my rock so i had to settle for a less realistic jagged sphere which i used modified Blinn substances on to make look like a rock. When put under lighting, I think it looks really good. I would further improve this by making it less spherical and giving it an unnatural lopsided shape to closer resemble a rock.


Thursday, November 14, 2013

WK12: project revamp concept

I'm gonna be reworking my prop project and either recreate my boulder in Maya using objects and blinn substances, or I will just make a new prop in maya with the same techniques

Tuesday, November 12, 2013

WK12: maze retexture


the main additions i had were changing the texture of my walls to a blinn substance of a concrete wall. I also added some paint textures to three of the walls at the entrance of the maze. one had blood stains, one had vines, and one has ink splotches

Thursday, November 7, 2013

WK:11 texture concept phase

I really love bastion for the incredible art and environment. there was always something great going on on screen even if it was just looking at the beautiful textures on the environment or the backdrop behind you. the colors really make the game alive and the refreshing new scenery makes the game a joy even to just watch